Raising Good Gamers at the 2021 Games for Change Virtual Festival

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Join RGG at the 2021 Games for Change Virtual Festival (July 12 - 14)! Tune in for a collection of talks, including:

What We Get Wrong About Kids’ Behaving Badly Online - July 12 • 3:00 pm - 3:30 pm

Well-Played / Raising Good Gamers: A Behind-The-Scenes Look at 3 Families’ Experience in Minecraft - July 12 • 5:30 pm - 6:20 pm

Raising Good Gamers: Youth, Safety, and Diversity - July 13 • 1:30 pm - 2:20 pm

Raising Good Gamers: Ted-Ed Student Talks Program - July 13 • 6:20 pm -7:20 pm

The Kids Are (Mostly) All Right: A Chat Between Developers & Youth - July 14 • 3:30 pm - 4:20 pm

Learn more about the sessions, and RSVP for the 2021 Festival now!


Raising Good Gamers at the 2020 Games for Change Virtual Festival

RGG will be at the 2020 Games for Change Virtual Festival (July 14-16)! Tune in on July 14th at 6:10pm EDT for the Raising Good Gamers Introduction with program organizers Katie Salen Tekinbaş  and Susanna Pollack. There will also be the Raising Good Gamers Roundtable on July 16 from 1:30pm - 2:30pm EDT where Katie Salen Tekinbaş, Lynn Fiellin, Celia Hodent, Katie Davis and Kishonna Gray will discuss how we can work toward a future full of positive, inclusive, fair online game communities for youth.

Check out the sessions below on the G4C YouTube Channel!

Introducing Raising Good Gamers

Raising Good Gamers Research Roundtable


Raising Good Gamers Workshop (February 2020)

In February of 2020 roughly 50 participants from commercial, research, advocacy, policy, education, and philanthropic sectors came together to grapple with the question of how to design, support, and advocate for positive, inclusive, and fair online game communities for youth. The hands-on workshop challenged participants to examine the many forces shaping the culture and climate of online games, through a systems thinking lens. Youth experts from the DreamYard Project in the Bronx and the Hathaway Brown School in Shaker Heights, OH shared their perspectives on the importance of games to youth in their communities, as well as the desire to work side-by-side with the adults in the room to create safer and more inclusive online play communities.

This convening was produced by Games for Change, Connected Learning Lab, and the DQ institute in association with the World Economic Forum.


Funded through an internal research grant from the Donald Bren School of Information and Computer Sciences (ICS), with matching funds from the Samueli Foundation and Endless, the workshop was a first step in piecing together a far-reaching initiative to tackle online toxicity. A formal report on the outcomes of the convening is forthcoming.

 

Workshop participants included representatives from the following organizations: 

Anti-Defamation League

Bernards Township Schools

Boys & Girls Clubs

Bronxdale High School

Bronx Collegiate Academy

Bronx Community College

Bronx High School of Business

Brooklyn College

Common Sense Media

Communication and Gender and Women's Studies, University of Illinois Chicago

Connected Learning Lab, UC Irvine

DreamYard Preparatory School

Electronic Arts

Endless

ESRB and FOSI

Florida Scholastic Esports League

Games for Change

GG+

Gigantic Mechanic

Google

Hathaway Brown School

Information School, University of Washington

King’s College London

play2PREVENT (p2P) Lab, Yale Center for Health & Learning Games

PBS Kids Digital

Quest to Learn

Roblox

Samueli Foundation

Scratch

Sesame Workshop

Ubisoft

 
 

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