Resources

Below is a collection of resources for parents, educators, and developers, plus initiatives, and research aligned with RGG’s goal of building healthier online gaming experiences for young people

Parent Resources

Crossplay

Substack | Patrick Klepek

A parent newsletter navigating the complexities of being a gamer with school-age. Includes game reviews, recommendations, interviews, and deep dives.

Psychgeist

YouTube | Rachel Kowert

A YouTube channel diving into the science of games with videos about how play shapes our minds, behaviors, and society.

Tech Talk

Sesame Workshop

A Sesame Workshop and Google digital initiative, including playful, actionable conversation prompts designed to help caregivers and young children build healthy tech habits together.

The Federal Trade Commission Consumer Advice Gaming Page

FTC

A web page including game ratings and reviews and parental controls to help parents make informed choices about video games.

Parental Gaming Tools

PEGI

Explore more resources for parental controls across consoles and devices: restrict games by PEGI age rating, limit screen time, manage purchases, and more

Gaming Safety Resource Hub

Christchurch Call

A collection of free online resources for adults and caregivers to build knowledge, resilience, and confidence to protect against online harms.

The Good Game Playbook

Ubisoft

Age-tiered gaming guides for kids, teens, and adults, plus a companion parents' guide, developed with the gaming mental health charity Safe in Our World.

Tools for Parents

ESRB

Learn how to set up parental controls, start a conversation using the ESRB discussion guide, download the ESRB mobile app, and more

Using Video Games to Level Up Learning: A Guide for Parents

Verizon

Explore educational gaming for young to middle school-aged children.

Developer Resources

Cybersafety Action Guide

Anti-Defamation League

A quick reference on platform policies around hate, including protected identifying characteristics, to help with reporting hate online.

Digital Thriving Playbook

Thriving in Games, Joan Ganz Cooney Center

A collection of tools and resources to cultivate thriving player communities; draws on a global network of hundreds of companies.

How would kids cast themselves?

Kidscreen

Research from Nickelodeon and OK Play on how kids default to racial stereotypes in casting lead roles, and how producers and designers can help change this.

RITEC

UNICEF, LEGO Foundation, LEGO Group, Joan Ganz Cooney Center, Games for Change.

A global initiative advancing children's well-being in digital play through practical tools for designers and developers.

Disruption and Harms in Online Gaming Framework

ADL and Fair Play Alliance

A detailed catalog of known problematic in-game conduct.

The Good Game Playbook

Ubisoft

Age-tiered gaming guides for kids, teens, and adults, plus a companion parents' guide, developed with the gaming mental health charity Safe in Our World.

Educator Resources

CyberSafe

Minecraft Education

Minecraft's "CyberSafe" collection of five lessons in online safety equips students with the essential tools to foster a safer digital experience and empower young earners to be informed digital citizens.

DUCC Curriculum

Thriving in Games, Joan Ganz Cooney Center

A new approach to K-5 digital literacy: teaching kids how to think, not what to think.

Moderating Minecraft: Embedding Social Supports For Tween Online Wellbeing

Katie Salen Tekinbaş & Claire LaBeaux

Blog post for Spaces of Refuge Series, Connected Learning Lab, June 2021.

Initiatives

DLC Leadership Program

First modular, asynchronous certification program for digital leaders, formalizing digital community leadership with credentials, skills, and frameworks for building sustainable spaces while protecting wellbeing.

ETHICAL Games

A collection of tools and resources to cultivate thriving player communities; draws on a global network of hundreds of companies.

Discord Player’s Guide

Discord

Trainings and resources on online safety and communication, developed with partners including Crisis Text Line and ECPAT International.

Reports & Research

Being 'Targeted' about Content Moderation: Strategies for Consistent, Scalable, and Effective Response to Disruption & Harm

Fair Play Alliance

Best-practice guidance on moderating User-Generated Content, focused on reactive moderation in response to user reports.

The Missing Middle: Reimagining a Future for Tweens, Teens, and Public Media

Monica Bulger, Mary Madden, Kiley Sobel, and Patrick Davison; Joan Ganz Cooney Center at Sesame Workshop

Interviews with 50 tweens and teens on how they spend time, discover content, and what misconceptions adults hold about youth..

State of the Research: Toxicity in games and gaming culture

Psychgeist YouTube channel, Rachel Kowert

A video resource on science-based approaches to fighting toxic behavior online.

Connected Play in Virtual Worlds: Communication and Control Mechanisms for Children and Adolescents

Yao Du, Thomas D. Grace, Krithika Jagannath, and Katie Salen Tekinbaş; Multimodal Technologies and Interaction, 5(5), 27, 2021

Analysis of critical design features serving youth across stages of childhood and early adolescence, based on case studies of popular virtual worlds and online games.

Dark Participation in Games

Rachel Kowert, Front. Psychol., 10 November 2020

First comprehensive cataloging and overview of dark participation in games, including behavior definitions, variants, and social/psychological impact.

Video Game Topic page

American Psychological Association

Psychological research on video games and behavior, including their effects on aggression, cognition, and young people's mental health and well-being, and more